Post by shadowfang on Jul 19, 2009 14:35:48 GMT -6
Full Name;;Caster Raines
Preferred Name;; Caster/ Shadowfang
Breed;; Timber and Gray Wolf
Gender;; Male
Age;; 4
Pack;; K'dunvar
Rank;;Captian
Mate;;none
Offspring;;none
Codeword;; Accepted
Personality;;Caster has a care-free and easy going mind set. He tries not to put to much effort in one task. In battle, Caster takes a more tactical approach. But he will avoid battle if possible. Caster would rather sit on a rock and enjoy a day in the sun, then do chores and some duties.
Abilities;;Shadow bending. Caster can control the shadows around him. The shadows that he controls can be made in to an assortment of different objects and creatures.
Appearance;;] Caster's snout is a few inches longer than that of a normal wolf. His fur is a dark gray. A solid black line runs down Caster's back, to each paw, and between his eyes to the tip of the snout. The part of the stripe on Caster's nose has three bars reaching the top of the mouth on each side. The same design is on his nose as on his tail. On the top of each hind leg is dark red colored patches that look like swords. His eyes are a dark blue hue.
History;;Caster has a simple history. He was born, grew a little, and left his parent’s pack. What set him apart was the unusual marking on snout and tail. Those markings are result of his ability to control shadows. He spent a year wondering around the world. Visiting many packs, Caster could not find a home. Eventually, he wondered in to the westlands, hoping to find refuge there. He soon found a home within the K'dunvar pack. His mind is being put to good use as the pack's captian. He awaits the time when the bad omens that haunt his dreams come to life.
Picture;; (Dont have one yet.)
How did you find us?;; Cap
Roleplay Example;; The knight stepped out of the guard house. His gray armor shone dully in the light from the midday sun. The armored tower stared at the pikeman and archers in front of him. "We men are the defenders of the King on his trip to make peace with our rival nation. This mission will be dangerous and I do not expect everyone to come back alive. Do you understandand are ready?" the knight asked. "YES SIR." the men shouted, courage and a hint of fear, were in there voice. "Good. Lets go." their commander added. They met the convoy outside the city gates. A new journey was starting
Other;;
Preferred Name;; Caster/ Shadowfang
Breed;; Timber and Gray Wolf
Gender;; Male
Age;; 4
Pack;; K'dunvar
Rank;;Captian
Mate;;none
Offspring;;none
Codeword;; Accepted
Personality;;Caster has a care-free and easy going mind set. He tries not to put to much effort in one task. In battle, Caster takes a more tactical approach. But he will avoid battle if possible. Caster would rather sit on a rock and enjoy a day in the sun, then do chores and some duties.
Abilities;;Shadow bending. Caster can control the shadows around him. The shadows that he controls can be made in to an assortment of different objects and creatures.
Appearance;;] Caster's snout is a few inches longer than that of a normal wolf. His fur is a dark gray. A solid black line runs down Caster's back, to each paw, and between his eyes to the tip of the snout. The part of the stripe on Caster's nose has three bars reaching the top of the mouth on each side. The same design is on his nose as on his tail. On the top of each hind leg is dark red colored patches that look like swords. His eyes are a dark blue hue.
History;;Caster has a simple history. He was born, grew a little, and left his parent’s pack. What set him apart was the unusual marking on snout and tail. Those markings are result of his ability to control shadows. He spent a year wondering around the world. Visiting many packs, Caster could not find a home. Eventually, he wondered in to the westlands, hoping to find refuge there. He soon found a home within the K'dunvar pack. His mind is being put to good use as the pack's captian. He awaits the time when the bad omens that haunt his dreams come to life.
Picture;; (Dont have one yet.)
How did you find us?;; Cap
Roleplay Example;; The knight stepped out of the guard house. His gray armor shone dully in the light from the midday sun. The armored tower stared at the pikeman and archers in front of him. "We men are the defenders of the King on his trip to make peace with our rival nation. This mission will be dangerous and I do not expect everyone to come back alive. Do you understandand are ready?" the knight asked. "YES SIR." the men shouted, courage and a hint of fear, were in there voice. "Good. Lets go." their commander added. They met the convoy outside the city gates. A new journey was starting
Other;;